Tuesday 6 November 2012

UML Diagram

UML Diagram
STUDENT()

             -        entername : String
             -        myscore: int
            -   mark1 : int 
            -   mark2 : int
            -   mark3 : int


       + student(entername:String)
       + getname() : String
       + getLongMark(m1 : int) : void
       + getShortMark(m2: int) : void
       + getLongandshortMark(m3 : int ) : void
       + setMark1 () : int
       + setMark2 () : int
       + setMark3 () : int
       + setTotalMark () : int




REVIEW project

To comment on the project in terms of level of difficulty, cooperation, time and others.

level of difficulty : Medium
Cooperation       : Medium
Time                  : Good
Other                 : not creative



Module 2 : Short


1) Choose modules






2) Infomation about short






3) Choose quiz











4) Choose games











Module 3 : Comparison of Long And Short

The Main Page

1) Interface after choose number three in main menu


2) Choose the menu in the subtopic


3) This is the module of comparison for long and short. In this, it will explain
about the characteristic of long and short. Thus, pupil can differentiate things
around them to recognize whether it is long or short.



4) This the interface for the quiz, use System.out.prinln and JOptionPane

























5) Then the mark of the quiz will appear. If the  quiz more than 
90 then, it will appear status Good.



6) then it will go to main menu


7) Choose 3 to play the game. 










Module 1 - Long

The Main Page

1) Enter the name 




2) Choose the modules




                                            

  3) Information about module 1




4) Choose the quiz 












5) Choose game